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News - Dragon Age: The Veilguard : Der erste Patch ist da und es gibt Geschenke

  • PC
  • PS5
  • XSX
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Dragon Age: The Veilguard ist seit einer Woche da und die meisten, die es spielen, haben ihren Spaß daran. Der wird nun durch ein erstes Update sogar noch vergrößert und es gibt Geschenke.

Dragon Age: The Veilguard war technisch gesehen ohnehin schon ein guter Release mit verblüffend wenig Bugs, aber dennoch hat Bioware nun, wie versprochen, einen Patch nachgereicht.

Der bringt neben einer ganzen Reihe von Korrekturen und Optimierungen auch Geschenke, denn anlässlich des N7-Days hat Bioware auch noch ein neues N7-Outfit für eure Rürstung spendiert (ihr wisst schon, Mass Effect und so). Selbige könnt ihr euch in einer Truhe neben der Werkstatt im Leuchtturm abholen.

Zu den wichtigsten Bugfixes gehört, dass die DLSS-Optionen bei RTX-40-Grafikkarten nicht mehr ausgegraut sind, was sporadisch passieren konnte. Zudem wurde die Ursache einiger Abstürze behoben und der unerwünschte Reset von Begleiterfähigkeiten sollte nun auch Geschichte sein.

Hier die Patchnotes im Detail:

  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU.
  • Eliminated the cause of a small number of crashes.
  • Updated XeSS version to 1.3.1.
  • Fixed an issue where some customizations were not applied to the Inquisitor correctly
  • Fixed a bug that caused Companion Skill Points to reset.
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is ready for battle.
  • Global banter should no longer start too early.
  • Harding and Taash banter no longer repeats indefinitely.
  • Fixed potential issues that could occur if a player fast traveled during a quest.
  • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
  • Updated a number of assets to improve visual performance over long distances.
  • Fixed several distance “pop-ins” on level art assets.
  • Added collision to several assets that were missing it.
  • Fixed a minor texture issue with codex art.
  • Added haptics to a number of interactions and events.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on several assets.
  • Changing equipment no longer disables helmet voice processing.
  • Fixed several objective markers that were spawning improperly.
  • Cleaned up certain interactions between Skills that caused them to not behave as described.
  • Apparitions generated by Iron Veil will now attack ...
  • Entropic Spheres now behave properly on vertical surfaces.
  • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
  • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
  • Made the detailed-stats screen more readable.
  • Balance changes made to certain fights to match design intent.
  • Balance adjustments made to several player skills.
  • Fixed leashing exploits on major encounters.
  • The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
  • Slowed down the speedy raven in Hossberg.
  • Adjusted creepy corpse movement while they moved on/off-camera.
  • The Dalish elf in the Unwanted Guests quest is now an actual elf.
  • Fixed a rare blocking issue in the Sea of Blood quest.
  • Halla should no longer float during the In Entropy’s Grasp quest.
  • Fixed a blocking issue in the Pinnacle of Its Kind quest.
  • Adjusted timing on epilogue text cards.
  • NPC necks no longer grow unexpectedly.
  • Corrected instances where NPCs would not properly look at each other or at Rook.
  • Long hair should now properly mesh with certain armor.
  • Fixed several issues with makeup in character creation.
  • Venatori crystal VFX should now disappear properly.
  • Added scroll wheel support to the sell screen.
  • Opening the journal while on the map no longer causes it to continue scrolling.
  • The [...] Achievements will now be gained properly upon [...]

Tja, dann weiterhin viel Spaß in Thedas.

Kein Meilenstein, aber sehr unterhaltsam - Review zu Dragon Age The Veilguard

Zehn Jahre nach Inquisition bringt uns Bioware wieder zurück nach Thedas und hat dabei eine schwere Aufgabe vor sich.

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