News - Diablo IV : Nach Kritik an Season 3: Blizzard reagiert mit Patch
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Ach Diablo IV ... immer wieder ein Wechselbad der Gefühle. Nach starker Season 2 gab es aus der Community reichlich Kritik an den Mechaniken von Season 3 und nun hat Blizzard erfreulich schnell reagiert.
Nach einer starken Saison des Blutes ging es vor wenigen Tagen mit der Saison des Konstrukts in die dritte Season von Diablo IV. Die Community zeigte sich davon allerdings eher weniger begeistert und sparte nicht mit Kritik. Langweilige Fallen, mieses Loot, ein nutzloser Begleiter ... für nicht wenige ist Saison 3 ein deutlicher Rückschritt in alte Muster.
Das wollte Blizzard nicht auf sich sitzen lassen und hat bereits am Wochenende ein recht umfangreiches Update eingespielt, das viele der benannten Probleme angeht. "Zunächst möchten wir uns bei der Diablo-Community für das Feedback bedanken, das seit dem Start von Saison 3 Anfang dieser Woche eingegangen ist", schrieb Community Development Director Adam Fletcher in den Blizzard-Foren. "Dieser Patch enthält einige Änderungen und Korrekturen für einige wichtige Punkte, die wir im Feedback gehört haben, darunter das Seneschal-Konstrukt, Gewölbe & Arkane Erschütterungen und das Echo von Malphas.
Mit dem Update wurde unter anderem der Malphas-Kampf schwieriger gestaltet, dafür gibt es eine verbesserte Droprate und zusätzlich ein neues Item zur Beschwörung von Malphas, damit ihr eure Perlen anderweitig sinnvoll nutzenm könnt. Das Auflevelb des Seneschal-Konstrukts wird durch zusätzliche Quellen für Tuning-Steine beschleunigt.
Dem Feedback in den Foren zufolge hat Blizzard beim Update viel richtig gemacht - die Rede ist von umfangreichen, schnellen Verbesserungen. Hier noch die Patchnotes vom Wochenende im Überblick:
Echo of Malphas
Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.
- Echo of Malphas has had their Level raised from 85 to 100.
- The Health pool of Echo of Malphas has been increased by 30%.
- A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access.
- Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
- Loot Updates
- The drop rate of Unique Stones from Malphas increased from .25% to .5%.
- Unique Stones now have a 3% chance of dropping from the chest after the boss.
- Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.
The Seneschal
Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion's full potential.
- Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
- Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
- Governing and Tuning stones can now be acquired as rewards for completing Whispers.
- Son of Malphas now always drops 2-3 Governing and Tuning Stones.
- Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
- Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.
Vaults and Arcane Tremors
We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.
- Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun's Warding, instead of 3.
- The max stacks of Zoltun's Warding has been increased from 300 to 999.
- The grace period for losing stacks of Zoltun's Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you'll only lose 1 stack instead of 3).
- Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
- Knockback has been removed from all Obelisk Hazards.
- Chests will now appear after completing a Vault's ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
- The projectile speed from Elemental Dart hazards has been reduced by 20%.
- The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
- The spout hitbox for Elemental Pillars has been reduced by roughly 15%.
Bug Fixes
- Fixed an issue where the Gatehall would not display on the map for players on PlayStation.
- Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
- Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
- Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
- Various stability and performance improvements.
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